head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A narrative delivery drive that tests curiosity about the city, not skill.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.
Cloudpunk leans Optimization (Light / Casual); Firewatch leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cloudpunk
Flying a HOVA between waypoints is failure-proof
Firewatch
Walking and radio dialogue only.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cloudpunk
A scripted story; nobody adapts
Firewatch
No adaptive opposition.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cloudpunk
Deliveries and dialogue follow a fixed script
Firewatch
Minor environmental discoveries.
Cloudpunk leans a little harder on optimization, though the gap is small.
Cloudpunk
Choices flavour the story; little to solve
Firewatch
Few systems to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.