head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A surreal puzzle-adventure about nesting worlds inside orbs.

Optimization · Pure Optimization
A stealth puzzle game where meticulously planning the perfect assassination route is the whole point.
Cocoon leans Optimization (Pure Optimization); Hitman leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cocoon
Inputs are simple movement and a button.
Hitman
minimal twitch skill, stealth-focused
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cocoon
Puzzles are fixed designs.
Hitman
guard patrols scripted, no adaptation
Hitman leans a little harder on variance, though the gap is small.
Cocoon
No randomness.
Hitman
some random guard behavior variance
Hitman leans a little harder on optimization, though the gap is small.
Cocoon
Pure puzzle logic, solvable by reasoning.
Hitman
planning routes and disguises is fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.