head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A surreal puzzle-adventure about nesting worlds inside orbs.

Optimization · Pure Optimization
A recursive scale puzzle game where placing objects in the miniature affects the full-scale world.
Cocoon leans Optimization (Pure Optimization); Maquette leans Optimization (Pure Optimization).
Cocoon leans a little harder on execution, though the gap is small.
Cocoon
Inputs are simple movement and a button.
Maquette
Picking up objects has no dexterity requirement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cocoon
Puzzles are fixed designs.
Maquette
No opponent; narrative-driven scale puzzle
Cocoon leans a little harder on variance, though the gap is small.
Cocoon
No randomness.
Maquette
All scale puzzles are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cocoon
Pure puzzle logic, solvable by reasoning.
Maquette
Deducing the correct object size and placement to use the recursive scale mechanic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.