head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Budgeting steam movement and loadouts against hidden but scripted alien positions.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.
Code Name S.T.E.A.M. leans Optimization (Pure Optimization); Dragon Age: Inquisition leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Code Name S.T.E.A.M.
Manual third-person aiming adds a real but small hands layer
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Code Name S.T.E.A.M.
Alien AI runs fixed behaviours, never modelling you
Dragon Age: Inquisition
Scripted enemy behaviour
Code Name S.T.E.A.M. leans a little harder on variance, though the gap is small.
Code Name S.T.E.A.M.
Unseen enemy positions and overwatch threats are hidden information
Dragon Age: Inquisition
Some loot randomization
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Code Name S.T.E.A.M.
Steam budgeting, loadouts and positioning are the solvable core
Dragon Age: Inquisition
Crafting, specialization, war table planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.