head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Anime soulslike pairing pattern-learning boss fights with flexible class builds.

Execution · Practiced Mastery
A souls-like won by parry timing and dual-realm build routing.
Code Vein leans Execution (Practiced Mastery); Lords of the Fallen (2023) leans Execution (Practiced Mastery).
Lords of the Fallen (2023) leans a little harder on execution, though the gap is small.
Code Vein
Dodge timing and stamina management in melee
Lords of the Fallen (2023)
Souls-like timing, parry and dodge windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Code Vein
Bosses are scripted patterns, never adaptive
Lords of the Fallen (2023)
Scripted bosses, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Code Vein
Fixed enemy placement; minor drop randomness
Lords of the Fallen (2023)
Minor loot variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Code Vein
Blood codes and gift builds reward theorycraft
Lords of the Fallen (2023)
Build, dual-realm routing, gear planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.