head to head
Sekiro: Shadows Die Twice asks more than Code Vein, and the gap is execution.

Execution · Practiced Mastery
Anime soulslike pairing pattern-learning boss fights with flexible class builds.

Execution · Practiced Mastery
A rhythm-parry action game about reading scripted tells with frame-tight timing.
Code Vein leans Execution (Practiced Mastery); Sekiro: Shadows Die Twice leans Execution (Practiced Mastery).
Sekiro: Shadows Die Twice leans clearly harder on execution.
Code Vein
Dodge timing and stamina management in melee
Sekiro: Shadows Die Twice
Frame-perfect parries are the entire combat system.
Sekiro: Shadows Die Twice leans a little harder on reads, though the gap is small.
Code Vein
Bosses are scripted patterns, never adaptive
Sekiro: Shadows Die Twice
Mikiri and perilous tells are scripted, not adaptive.
Code Vein leans a little harder on variance, though the gap is small.
Code Vein
Fixed enemy placement; minor drop randomness
Sekiro: Shadows Die Twice
Almost no randomness; encounters are deterministic.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Code Vein
Blood codes and gift builds reward theorycraft
Sekiro: Shadows Die Twice
Boss decks and prosthetic choices are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.