head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A short promotional sidescroller testing basic 2D aim and platforming.

Execution · Practiced Mastery
A cinematic action game about Senua's journey through Norse hell.
Codename: Gordon leans Execution (Practiced Mastery); Hellblade: Senua's Sacrifice leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Codename: Gordon
2D mouse-aimed shooting and platforming carry the short campaign
Hellblade: Senua's Sacrifice
Combat parries and dodges need timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Codename: Gordon
Combine soldiers run simple fixed AI
Hellblade: Senua's Sacrifice
Bosses are scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Codename: Gordon
Levels are short, scripted and static
Hellblade: Senua's Sacrifice
Minimal randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Codename: Gordon
Little to solve beyond basic ammo and route awareness
Hellblade: Senua's Sacrifice
Few build systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.