head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A short promotional sidescroller testing basic 2D aim and platforming.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Codename: Gordon leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Codename: Gordon
2D mouse-aimed shooting and platforming carry the short campaign
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Tomb Raider (2013) leans a little harder on reads, though the gap is small.
Codename: Gordon
Combine soldiers run simple fixed AI
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Codename: Gordon
Levels are short, scripted and static
Tomb Raider (2013)
Minimal randomness in encounters.
Tomb Raider (2013) leans a little harder on optimization, though the gap is small.
Codename: Gordon
Little to solve beyond basic ammo and route awareness
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.