head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A cosy late-night cafe story where listening to fantasy-world patrons is the experience.

Optimization · Light / Casual
A first-person fjord mystery from the 1920s solved by wandering, reading and talking to your companion.
Coffee Talk leans Optimization (Light / Casual); Draugen leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Brewing is a simple icon selection
Draugen
Walking a fjord village; no dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Customer stories follow scripted beats
Draugen
No opponent; your companion is fully scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Occasional recipe choices affect endings but space is tiny
Draugen
Fixed mystery; nothing randomised.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Learning correct drink combos for good ends is a minimal optimisation layer
Draugen
Light clue-gathering through documents and locations.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.