head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A cosy late-night cafe story where listening to fantasy-world patrons is the experience.

Optimization · Light / Casual
A walking simulator piecing together a vanished English village's final days.
Coffee Talk leans Optimization (Light / Casual); Everybody's Gone to the Rapture leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Brewing is a simple icon selection
Everybody's Gone to the Rapture
Walking is the only verb
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Customer stories follow scripted beats
Everybody's Gone to the Rapture
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Occasional recipe choices affect endings but space is tiny
Everybody's Gone to the Rapture
Story fragments hidden until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Learning correct drink combos for good ends is a minimal optimisation layer
Everybody's Gone to the Rapture
Light exploration completion at most
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.