head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A cosy late-night cafe story where listening to fantasy-world patrons is the experience.

Optimization · Light / Casual
A short visual-novel prequel testing little beyond attention to its story.
Coffee Talk leans Optimization (Light / Casual); Ghostwire: Tokyo - Prelude: The Corrupted Casefile leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Brewing is a simple icon selection
Ghostwire: Tokyo - Prelude: The Corrupted Casefile
Reading and choosing requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Customer stories follow scripted beats
Ghostwire: Tokyo - Prelude: The Corrupted Casefile
A fixed authored story, no adversary
Ghostwire: Tokyo - Prelude: The Corrupted Casefile leans a little harder on variance, though the gap is small.
Coffee Talk
Occasional recipe choices affect endings but space is tiny
Ghostwire: Tokyo - Prelude: The Corrupted Casefile
Branch outcomes are hidden until first read
Ghostwire: Tokyo - Prelude: The Corrupted Casefile leans a little harder on optimization, though the gap is small.
Coffee Talk
Learning correct drink combos for good ends is a minimal optimisation layer
Ghostwire: Tokyo - Prelude: The Corrupted Casefile
Minor choice-tracking, mostly linear
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.