head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A cosy late-night cafe story where listening to fantasy-world patrons is the experience.

Optimization · Light / Casual
A darkly satirical toy-burning game about feeding an endless fireplace.
Coffee Talk leans Optimization (Light / Casual); Little Inferno leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Brewing is a simple icon selection
Little Inferno
Drag items into a fire, that's it
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Customer stories follow scripted beats
Little Inferno
No opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Occasional recipe choices affect endings but space is tiny
Little Inferno
Combo names hint at discoverable pairings
Little Inferno leans a little harder on optimization, though the gap is small.
Coffee Talk
Learning correct drink combos for good ends is a minimal optimisation layer
Little Inferno
Finding burn combos is a light solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.