head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A cosy late-night cafe story where listening to fantasy-world patrons is the experience.

Optimization · Light / Casual
A meta-narrative walking sim about defying or obeying a scripted narrator.
Coffee Talk leans Optimization (Light / Casual); The Stanley Parable: Ultra Deluxe leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Brewing is a simple icon selection
The Stanley Parable: Ultra Deluxe
Walking and clicking, no mechanical demand.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Customer stories follow scripted beats
The Stanley Parable: Ultra Deluxe
Narrator is scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Occasional recipe choices affect endings but space is tiny
The Stanley Parable: Ultra Deluxe
Hidden endings to discover.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Coffee Talk
Learning correct drink combos for good ends is a minimal optimisation layer
The Stanley Parable: Ultra Deluxe
Mapping ending tree rewards completionists.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.