head to head
CogsvsHelltaker
Cogs leans Optimization (Pure Optimization); Helltaker leans Optimization (Pure Optimization).
CogsHelltaker
Axis by axis
Execution2 vs 1
Cogs leans harder on execution: Time-bonus modes reward fast tile sliding slightly
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 0
Even - both lean on variance about the same.
Optimization8 vs 7
Cogs leans harder on optimization: Finding minimal-move sliding solutions is literally solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

