head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A survival horror shooter aboard a storm-tossed whaler where the rolling deck fights your aim as much as the parasites do.

Execution · Practiced Mastery
A slow horror-leaning Doom reboot built on darkness and scripted ambushes.
Cold Fear leans Execution (Practiced Mastery); Doom 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cold Fear
Aiming on a storm-rocked ship deck is the signature test
Doom 3
Closet ambushes punish slow target acquisition
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cold Fear
Exocels and mercenaries run fixed AI scripts
Doom 3
Demon spawns are scripted triggers, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cold Fear
Some unknown ambushes on a first playthrough
Doom 3
Darkness hides ambushes until memorised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cold Fear
Weak-point targeting and ammo economy reward learned play
Doom 3
Ammo management and trigger knowledge trivialise replays
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.