head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A rally racer where mastering precise car control against tricky terrain is everything.

Execution · Pure Mechanics
The SNES racer that made survival at extreme speed the entire test.
Colin McRae: Dirt 2 leans Execution (Pure Mechanics); F-Zero leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae: Dirt 2
precise rally driving and braking required
F-Zero
Tight cornering at speed with punishing walls
F-Zero leans a little harder on reads, though the gap is small.
Colin McRae: Dirt 2
no adaptive opponents, mostly time trials
F-Zero
AI racers don't adapt
Colin McRae: Dirt 2 leans a little harder on variance, though the gap is small.
Colin McRae: Dirt 2
weather and surface conditions vary
F-Zero
Fixed tracks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae: Dirt 2
car tuning and racing lines solvable
F-Zero
Boost timing and racing lines converge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.