head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Throttle and counter-steer precision on loose surfaces against the clock.

Execution · Pure Mechanics
Arcade driving that tests cornering execution over a small set of memorisable tracks.
Colin McRae: Dirt leans Execution (Pure Mechanics); Need for Speed II leans Execution (Pure Mechanics).
Colin McRae: Dirt leans a little harder on execution, though the gap is small.
Colin McRae: Dirt
Car control on loose surfaces is the entire test
Need for Speed II
Cornering and throttle control decide every race
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae: Dirt
Racing the clock or AI lines, nothing adapts
Need for Speed II
AI racers follow rubber-banded scripts, not minds
Colin McRae: Dirt leans a little harder on variance, though the gap is small.
Colin McRae: Dirt
Surface grip and damage add mild run noise
Need for Speed II
Tracks are fixed; nothing meaningful is hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae: Dirt
Setup tuning and corner-line knowledge underpin pace
Need for Speed II
Learning six tracks' racing lines and car choice
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.