head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Throttle and counter-steer precision on loose surfaces against the clock.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Colin McRae: Dirt leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae: Dirt
Car control on loose surfaces is the entire test
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Colin McRae: Dirt leans a little harder on reads, though the gap is small.
Colin McRae: Dirt
Racing the clock or AI lines, nothing adapts
Super Mario Odyssey
No adaptive opponents whatsoever.
Colin McRae: Dirt leans a little harder on variance, though the gap is small.
Colin McRae: Dirt
Surface grip and damage add mild run noise
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Colin McRae: Dirt
Setup tuning and corner-line knowledge underpin pace
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.