head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Committed rally driving where memorised stages meet precise throttle-and-slide control.

Execution · Pure Mechanics
A skateboarding sandbox where tricks come from analog stick flicks rather than button combos.
Colin McRae Rally 04 leans Execution (Pure Mechanics); Skate 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 04
Millisecond car control on loose surfaces is the whole test
Skate 2
Flick-it stick controls map tricks to genuine manual dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 04
Solo against the stage clock
Skate 2
Solo sandbox, no adaptive opposition
Colin McRae Rally 04 leans a little harder on variance, though the gap is small.
Colin McRae Rally 04
Damage and surface conditions add minor unknowns
Skate 2
Static city, deterministic physics
Colin McRae Rally 04 leans a little harder on optimization, though the gap is small.
Colin McRae Rally 04
Setup tuning and stage memorisation compound lap time
Skate 2
Spot selection and line planning improve scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.