head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Pure car control over loose surfaces, sharpened by memorising every stage.

Execution · Pure Mechanics
A runner platformer where you rotate gravity around endless tunnels of crumbling tiles.
Colin McRae Rally 2.0 leans Execution (Pure Mechanics); Run 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Surface-specific car control at speed decides every stage
Run 3
Fast gravity-rotating platforming is a pure hands test.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Time-trial format - no adaptive opponent on the stage
Run 3
No opponents in the tunnels.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Mid-stage surprises minimal once pace notes are internalised
Run 3
Infinite mode tiles randomize lightly.
Colin McRae Rally 2.0 leans a little harder on optimization, though the gap is small.
Colin McRae Rally 2.0
Memorising stages and tuning setups converges times steadily
Run 3
Character choice and route lines help.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.