head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Pure car control over loose surfaces, sharpened by memorising every stage.

Execution · Pure Mechanics
A physics-driven skateboarding game where analog trick execution precision is the entire skill dimension.
Colin McRae Rally 2.0 leans Execution (Pure Mechanics); Skate. leans Execution (Pure Mechanics).
Skate. leans a little harder on execution, though the gap is small.
Colin McRae Rally 2.0
Surface-specific car control at speed decides every stage
Skate.
Flick-it controls for tricks demand precise analog stick timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Time-trial format - no adaptive opponent on the stage
Skate.
No adaptive opponent in the trick-execution sandbox
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Mid-stage surprises minimal once pace notes are internalised
Skate.
Physics engine introduces mild chaos on complex terrain
Colin McRae Rally 2.0 leans a little harder on optimization, though the gap is small.
Colin McRae Rally 2.0
Memorising stages and tuning setups converges times steadily
Skate.
Spot selection and trick sequencing for score chases have learnable optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.