head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Pure car control over loose surfaces, sharpened by memorising every stage.

Execution · Pure Mechanics
A twin-stick arcade shooter framed as a lethal game show of swarming arenas and prizes.
Colin McRae Rally 2.0 leans Execution (Pure Mechanics); Smash TV leans Execution (Pure Mechanics).
Smash TV leans a little harder on execution, though the gap is small.
Colin McRae Rally 2.0
Surface-specific car control at speed decides every stage
Smash TV
Twin-stick aim and dodging through swarming arenas is everything.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Time-trial format - no adaptive opponent on the stage
Smash TV
Mobs rush mindlessly on scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Colin McRae Rally 2.0
Mid-stage surprises minimal once pace notes are internalised
Smash TV
Spawn timing and pickups vary modestly.
Colin McRae Rally 2.0 leans a little harder on optimization, though the gap is small.
Colin McRae Rally 2.0
Memorising stages and tuning setups converges times steadily
Smash TV
Room order, powerup priorities, and boss patterns are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.