head to head
Collar x MalicevsEverlasting Summer
Collar x Malice leans Variance (Systems & Chaos); Everlasting Summer leans Optimization (Light / Casual).
Collar x MaliceEverlasting Summer
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 2
Collar x Malice leans harder on variance: Hidden culprits and unknown branch outcomes on first playthroughs.
Optimization4 vs 3
Collar x Malice leans harder on optimization: Route flags and trust points are mappable with a guide.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

