head to head
Collar x MalicevsMurdered: Soul Suspect
Collar x Malice leans Variance (Systems & Chaos); Murdered: Soul Suspect leans Optimization (Systems & Chaos).
Collar x MaliceMurdered: Soul Suspect
Axis by axis
Execution0 vs 1
Murdered: Soul Suspect leans harder on execution: Walking and clue-clicking; demon stealth is trivial
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Collar x Malice leans harder on variance: Hidden culprits and unknown branch outcomes on first playthroughs.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

