head to head
Coloring PixelsvsGris
Coloring Pixels leans Optimization (Light / Casual); Gris leans Execution (Light / Casual).
Coloring PixelsGris
Axis by axis
Execution1 vs 2
Gris leans harder on execution: Gentle platforming with no fail state
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Gris leans harder on variance: Linear and fully authored
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

