head to head
Comix ZonevsP.O.W.: Prisoners of War
Comix Zone leans Execution (Pure Mechanics); P.O.W.: Prisoners of War leans Execution (Pure Mechanics).
Comix ZoneP.O.W.: Prisoners of War
Axis by axis
Execution8 vs 7
Comix Zone leans harder on execution: Brutal one-life brawling demands clean play
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 4
Comix Zone leans harder on optimization: Panel routes and item use are memorizable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

