head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Comic-panel beat 'em up notorious for punishing health drain and tough fights.

Execution · Practiced Mastery
Tests maze-routing knowledge executed under constant scripted ghost pressure.
Comix Zone leans Execution (Pure Mechanics); Pac-Mania leans Execution (Practiced Mastery).
Comix Zone leans a little harder on execution, though the gap is small.
Comix Zone
Brutal one-life brawling demands clean play
Pac-Mania
Steering and jump timing under ghost pressure decide runs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Comix Zone
Enemies follow fixed attack scripts
Pac-Mania
Ghosts run scripted routines, not adaptive minds
Pac-Mania leans a little harder on variance, though the gap is small.
Comix Zone
Everything is placed and scripted
Pac-Mania
Ghost movements add mild run-to-run unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Comix Zone
Panel routes and item use are memorizable
Pac-Mania
Maze routes and pellet timing have learnable optimal patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.