head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Comic-panel beat 'em up notorious for punishing health drain and tough fights.

Execution · Pure Mechanics
A pure movement-and-execution shooter demanding fluid chaining of grapple, slide, and finisher mechanics.
Comix Zone leans Execution (Pure Mechanics); Shadow Warrior 3 leans Execution (Pure Mechanics).
Shadow Warrior 3 leans a little harder on execution, though the gap is small.
Comix Zone
Brutal one-life brawling demands clean play
Shadow Warrior 3
Grapple, wall-run, and finisher chains demand peak motor coordination
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Comix Zone
Enemies follow fixed attack scripts
Shadow Warrior 3
All enemies are scripted waves with predictable attack patterns
Shadow Warrior 3 leans a little harder on variance, though the gap is small.
Comix Zone
Everything is placed and scripted
Shadow Warrior 3
Level encounters are consistent and fully learnable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Comix Zone
Panel routes and item use are memorizable
Shadow Warrior 3
Weapon selection and finisher targeting provide a thin strategic layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.