head to head
Overwatch asks more than Command & Conquer: Generals, and the gap is execution.

Reads · Grand Arena
Modern-warfare RTS with general-specific powers where faction counters and production efficiency are central.

Execution · Grand Arena
Team hero shooter blending FPS mechanics with ability economy mind games.
Command & Conquer: Generals leans Reads (Grand Arena); Overwatch leans Execution (Grand Arena).
Overwatch leans clearly harder on execution.
Command & Conquer: Generals
Supply drop timing and unit special abilities require precise activation
Overwatch
Hero aim, movement, and ability timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Generals
Three-faction asymmetry and general powers must be predicted constantly
Overwatch
Ult tracking, flanks, and baiting human teams
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Generals
Supply depot placement is map-fixed; minimal in-game RNG
Overwatch
Minor spread and matchmaking noise
Command & Conquer: Generals leans a little harder on optimization, though the gap is small.
Command & Conquer: Generals
General power sequencing and unit composition are well-solvable
Overwatch
Team comps, ult economy, and positioning theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.