head to head
Overwatch asks more than Command & Conquer: Red Alert 2, and the gap is execution.

Reads · Grand Arena
Cold-War base-builder where tight production queues and superweapon races define competitive play.

Execution · Grand Arena
Team hero shooter blending FPS mechanics with ability economy mind games.
Command & Conquer: Red Alert 2 leans Reads (Grand Arena); Overwatch leans Execution (Grand Arena).
Overwatch leans clearly harder on execution.
Command & Conquer: Red Alert 2
Superweapon timing and unit grouping require practiced multitasking
Overwatch
Hero aim, movement, and ability timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 2
Opponent faction and rush timing must be scouted and predicted
Overwatch
Ult tracking, flanks, and baiting human teams
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 2
Map layout is fixed; very little hidden RNG in unit behavior
Overwatch
Minor spread and matchmaking noise
Command & Conquer: Red Alert 2 leans a little harder on optimization, though the gap is small.
Command & Conquer: Red Alert 2
Build queues and power grid management are highly optimizable
Overwatch
Team comps, ult economy, and positioning theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.