head to head
Command & Conquer: Red Alert 3vsNHL 16
Command & Conquer: Red Alert 3 leans Reads (Grand Arena); NHL 16 leans Execution (Competitive PvP).
Command & Conquer: Red Alert 3NHL 16
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads7 vs 6
Command & Conquer: Red Alert 3 leans harder on reads: Three-faction asymmetry means opponent choices must be constantly predicted
Variance3 vs 3
Even - both lean on variance about the same.
Optimization6 vs 5
Command & Conquer: Red Alert 3 leans harder on optimization: Production order and defensive placement are learnable but more flexible
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

