head to head
Overwatch asks more than Command & Conquer: Red Alert 3, and the gap is execution.

Reads · Grand Arena
Three-faction Cold-War RTS with naval combat where faction asymmetry and multi-front pressure are the core tests.

Execution · Grand Arena
Team hero shooter blending FPS mechanics with ability economy mind games.
Command & Conquer: Red Alert 3 leans Reads (Grand Arena); Overwatch leans Execution (Grand Arena).
Overwatch leans clearly harder on execution.
Command & Conquer: Red Alert 3
Naval and air micro alongside base-building taxes player bandwidth
Overwatch
Hero aim, movement, and ability timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 3
Three-faction asymmetry means opponent choices must be constantly predicted
Overwatch
Ult tracking, flanks, and baiting human teams
Command & Conquer: Red Alert 3 leans a little harder on variance, though the gap is small.
Command & Conquer: Red Alert 3
Ore spawning and naval choke variance add moderate uncertainty
Overwatch
Minor spread and matchmaking noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 3
Production order and defensive placement are learnable but more flexible
Overwatch
Team comps, ult economy, and positioning theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.