head to head
Command & Conquer: Tiberian SunvsKirby's Avalanche
Command & Conquer: Tiberian Sun leans Optimization (Grand Arena); Kirby's Avalanche leans Execution (Practiced Mastery).
Command & Conquer: Tiberian SunKirby's Avalanche
Axis by axis
Execution6 vs 7
Kirby's Avalanche leans harder on execution: Placement speed under garbage pressure decides close matches
Reads6 vs 4
Command & Conquer: Tiberian Sun leans harder on reads: NOD vs GDI asymmetry means opponent strategy must be predicted
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 6
Command & Conquer: Tiberian Sun leans harder on optimization: Harvester routing and unit counter choices are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

