head to head
Command & Conquer: Tiberian SunvsWarcraft II: Tides of Darkness
Command & Conquer: Tiberian Sun leans Optimization (Grand Arena); Warcraft II: Tides of Darkness leans Optimization (Practiced Mastery).
Command & Conquer: Tiberian SunWarcraft II: Tides of Darkness
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads6 vs 5
Command & Conquer: Tiberian Sun leans harder on reads: NOD vs GDI asymmetry means opponent strategy must be predicted
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

