head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Deeper sequel turning occupied-Europe missions into intricate solvable stealth puzzles.

Optimization · Pure Optimization
A third-person tower defense about funneling orc hordes into gleefully lethal trap corridors.
Commandos 2: Men of Courage leans Optimization (Pure Optimization); Orcs Must Die! leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos 2: Men of Courage
Multi-commando coordination under timing windows
Orcs Must Die!
Active shooting supplements the traps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos 2: Men of Courage
Scripted patrols with no adaptation
Orcs Must Die!
Orc waves follow fixed paths
Orcs Must Die! leans a little harder on variance, though the gap is small.
Commandos 2: Men of Courage
Vision cones shown; layouts fixed
Orcs Must Die!
Minor wave composition randomness
Commandos 2: Men of Courage leans a little harder on optimization, though the gap is small.
Commandos 2: Men of Courage
Open-ended missions still reduce to solved routes
Orcs Must Die!
Trap placement and kill-corridor economics are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.