head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Deeper sequel turning occupied-Europe missions into intricate solvable stealth puzzles.

Optimization · Pure Optimization
An open-world sandbox solved through creative build optimization and routing.
Commandos 2: Men of Courage leans Optimization (Pure Optimization); The Legend of Zelda: Tears of the Kingdom leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos 2: Men of Courage
Multi-commando coordination under timing windows
The Legend of Zelda: Tears of the Kingdom
Combat and traversal need modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos 2: Men of Courage
Scripted patrols with no adaptation
The Legend of Zelda: Tears of the Kingdom
World is fixed, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos 2: Men of Courage
Vision cones shown; layouts fixed
The Legend of Zelda: Tears of the Kingdom
Weapon durability adds light variance
Commandos 2: Men of Courage leans a little harder on optimization, though the gap is small.
Commandos 2: Men of Courage
Open-ended missions still reduce to solved routes
The Legend of Zelda: Tears of the Kingdom
Build contraptions and route the open world
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Commandos 2: Men of Courage →
full breakdown
The Legend of Zelda: Tears of the Kingdom →