head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Deeper sequel turning occupied-Europe missions into intricate solvable stealth puzzles.

Optimization · Pure Optimization
A physics puzzle game about building wobbly towers and bridges from living goo balls.
Commandos 2: Men of Courage leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
Commandos 2: Men of Courage leans a little harder on execution, though the gap is small.
Commandos 2: Men of Courage
Multi-commando coordination under timing windows
World of Goo
Placing goo balls needs only mild precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos 2: Men of Courage
Scripted patrols with no adaptation
World of Goo
No opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos 2: Men of Courage
Vision cones shown; layouts fixed
World of Goo
Physics are visible and deterministic
Commandos 2: Men of Courage leans a little harder on optimization, though the gap is small.
Commandos 2: Men of Courage
Open-ended missions still reduce to solved routes
World of Goo
Tower structure and goo economy are solvable per level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.