head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Real-time stealth tactics where each mission is a clockwork puzzle of guard routes.

Optimization · Pure Optimization
A physics sandbox testing track design to guide a sledder along drawn lines.
Commandos: Behind Enemy Lines leans Optimization (Pure Optimization); Line Rider 2: Unbound leans Optimization (Pure Optimization).
Commandos: Behind Enemy Lines leans a little harder on execution, though the gap is small.
Commandos: Behind Enemy Lines
Timing guard windows takes precise clicks
Line Rider 2: Unbound
Drawing tracks has no twitch dimension
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos: Behind Enemy Lines
Patrols are fixed routes, never adaptive
Line Rider 2: Unbound
Solo physics sandbox with no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos: Behind Enemy Lines
All guard cones and routes are visible
Line Rider 2: Unbound
Deterministic physics, nothing random
Commandos: Behind Enemy Lines leans a little harder on optimization, though the gap is small.
Commandos: Behind Enemy Lines
Each mission is a solvable stealth puzzle
Line Rider 2: Unbound
Designing tracks that produce desired sled physics is the puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.