head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Real-time stealth tactics where each mission is a clockwork puzzle of guard routes.

Optimization · Pure Optimization
Factory-meets-tower-defense; belts feed your defenses.
Commandos: Behind Enemy Lines leans Optimization (Pure Optimization); Mindustry leans Optimization (Pure Optimization).
Commandos: Behind Enemy Lines leans a little harder on execution, though the gap is small.
Commandos: Behind Enemy Lines
Timing guard windows takes precise clicks
Mindustry
some tower placement under pressure
Mindustry leans a little harder on reads, though the gap is small.
Commandos: Behind Enemy Lines
Patrols are fixed routes, never adaptive
Mindustry
scripted enemy waves
Mindustry leans a little harder on variance, though the gap is small.
Commandos: Behind Enemy Lines
All guard cones and routes are visible
Mindustry
map layout variation
Mindustry leans a little harder on optimization, though the gap is small.
Commandos: Behind Enemy Lines
Each mission is a solvable stealth puzzle
Mindustry
factory belts and logistics chains
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.