head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Real-time stealth tactics where each mission is a clockwork puzzle of guard routes.

Optimization · Pure Optimization
The co-op sequel where two players engineer overlapping trap gauntlets against orc waves.
Commandos: Behind Enemy Lines leans Optimization (Pure Optimization); Orcs Must Die! 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos: Behind Enemy Lines
Timing guard windows takes precise clicks
Orcs Must Die! 2
Co-op shooting and trap triggering
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Commandos: Behind Enemy Lines
Patrols are fixed routes, never adaptive
Orcs Must Die! 2
Scripted wave pathing
Orcs Must Die! 2 leans a little harder on variance, though the gap is small.
Commandos: Behind Enemy Lines
All guard cones and routes are visible
Orcs Must Die! 2
Endless mode shuffles compositions slightly
Commandos: Behind Enemy Lines leans a little harder on optimization, though the gap is small.
Commandos: Behind Enemy Lines
Each mission is a solvable stealth puzzle
Orcs Must Die! 2
Upgrade spirit economy and trap synergies dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.