head to head

Commandos: Behind Enemy Lines cover artvsThe Legend of Zelda: Tears of the Kingdom cover art

Commandos: Behind Enemy LinesvsThe Legend of Zelda: Tears of the Kingdom

Commandos: Behind Enemy Lines leans Optimization (Pure Optimization); The Legend of Zelda: Tears of the Kingdom leans Optimization (Pure Optimization).

EXECUTION4 /10READS0 /10VARIANCE1 /10OPTIMIZATION9 /10
Commandos: Behind Enemy LinesThe Legend of Zelda: Tears of the Kingdom

Axis by axis

Execution4 vs 4

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization9 vs 8

Commandos: Behind Enemy Lines leans harder on optimization: Each mission is a solvable stealth puzzle

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Commandos: Behind Enemy Lines

full breakdown

The Legend of Zelda: Tears of the Kingdom