head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Grand Arena
WWII squad-tactics RTS where cover micro, sector pressure, and doctrine counters form an interlocking test.

Execution · Grand Arena
Console-friendly RTS where leader powers, base management, and Blitz card battles test both micro and opponent reading.
Company of Heroes leans Execution (Grand Arena); Halo Wars 2 leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Company of Heroes
Infantry cover micro and suppression-break timing are precise demands
Halo Wars 2
Leader power activation and Blitz card plays need precise timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Company of Heroes
Opponent sector pushes and doctrine choices must be predicted
Halo Wars 2
Opponent leader choice and Blitz deck strategy must be predicted
Company of Heroes leans a little harder on variance, though the gap is small.
Company of Heroes
Reinforcement point capture variance and munitions drops add uncertainty
Halo Wars 2
Blitz card draw and resource crate spawns add moderate uncertainty
Company of Heroes leans a little harder on optimization, though the gap is small.
Company of Heroes
Resource point priority and doctrine selection are learnable systems
Halo Wars 2
Leader power cooldown sequencing and base slot assignment are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.