head to head
Company of Heroes asks more than World of Tanks, and the gap is execution.

Execution · Grand Arena
WWII squad-tactics RTS where cover micro, sector pressure, and doctrine counters form an interlocking test.

Reads · Mind & Math
Slow-burn tank PvP with deep meta.
Company of Heroes leans Execution (Grand Arena); World of Tanks leans Reads (Mind & Math).
Company of Heroes leans clearly harder on execution.
Company of Heroes
Infantry cover micro and suppression-break timing are precise demands
World of Tanks
Aim and lead matter but slow
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Company of Heroes
Opponent sector pushes and doctrine choices must be predicted
World of Tanks
Map positioning versus humans is reads
World of Tanks leans a little harder on variance, though the gap is small.
Company of Heroes
Reinforcement point capture variance and munitions drops add uncertainty
World of Tanks
Shell RNG and matchmaking swing fights
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Company of Heroes
Resource point priority and doctrine selection are learnable systems
World of Tanks
Tank loadouts and crew skills solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.