head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Survival sandbox with brutal PvP base raiding.

Optimization · Pure Optimization
Classic RTS economy optimisation with modest micro demands.
Conan Exiles leans Optimization (Pure Optimization); Tzar: The Burden of the Crown leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Conan Exiles
Melee and bow combat inputs
Tzar: The Burden of the Crown
RTS macro speed matters, far below esport ceilings
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Conan Exiles
PvP raids reward reading defenders
Tzar: The Burden of the Crown
Human skirmishes reward scouting opponents' intentions
Tzar: The Burden of the Crown leans a little harder on variance, though the gap is small.
Conan Exiles
Loot and purge events
Tzar: The Burden of the Crown
Map fog hides enemy development until scouted
Conan Exiles leans a little harder on optimization, though the gap is small.
Conan Exiles
Base layout, thrall farming, gear progression
Tzar: The Burden of the Crown
Economy build orders and race tech choices decide games
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.