head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A Lovecraftian walking mystery testing puzzle solving and patient clue hunting.

Optimization · Pure Optimization
A school murder mystery where class trials test players' ability to assemble evidence into the correct counter-argument.
Conarium leans Optimization (Systems & Chaos); Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Conarium
Slow exploration with rare, forgiving chase moments
Danganronpa: Trigger Happy Havoc
Class trial rhythm sections add minor timing layer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Conarium
Threats are scripted set pieces, not adaptive minds
Danganronpa: Trigger Happy Havoc
Blackened is scripted per chapter; no adaptive deduction opponent
Conarium leans a little harder on variance, though the gap is small.
Conarium
Secrets and story beats are unknown on first pass
Danganronpa: Trigger Happy Havoc
Hidden killer identities and evidence drive trial uncertainty
Danganronpa: Trigger Happy Havoc leans a little harder on optimization, though the gap is small.
Conarium
Puzzle solutions and clue connections are the whole game
Danganronpa: Trigger Happy Havoc
Gathering evidence and building the correct argument chain is a solvable deduction loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.