head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
First-person horror thriller built on brutal improvised-weapon melee.

Execution · Practiced Mastery
The original top-down crime sandbox where you rack up points causing mayhem across three cities.
Condemned: Criminal Origins leans Execution (Practiced Mastery); Grand Theft Auto leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Condemned: Criminal Origins
Visceral melee blocking and counter timing
Grand Theft Auto
Twitchy top-down driving and shooting under police pressure
Condemned: Criminal Origins leans a little harder on reads, though the gap is small.
Condemned: Criminal Origins
Enemies ambush but follow simple scripts
Grand Theft Auto
Cops follow simple scripts; nothing adapts
Condemned: Criminal Origins leans a little harder on variance, though the gap is small.
Condemned: Criminal Origins
Unpredictable ambushes on a first playthrough
Grand Theft Auto
Chaotic traffic and wanted-level escalation surprise players
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Condemned: Criminal Origins
Weapon choice and level knowledge converge
Grand Theft Auto
Score targets reward learning missions and city layouts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.