head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
First-person horror thriller built on brutal improvised-weapon melee.

Execution · Practiced Mastery
Co-op FPS about four masked crooks holding out through scripted heist assaults.
Condemned: Criminal Origins leans Execution (Practiced Mastery); Payday: The Heist leans Execution (Practiced Mastery).
Payday: The Heist leans a little harder on execution, though the gap is small.
Condemned: Criminal Origins
Visceral melee blocking and counter timing
Payday: The Heist
Holding off assault waves takes solid gunplay
Condemned: Criminal Origins leans a little harder on reads, though the gap is small.
Condemned: Criminal Origins
Enemies ambush but follow simple scripts
Payday: The Heist
Police waves are scripted spawns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Condemned: Criminal Origins
Unpredictable ambushes on a first playthrough
Payday: The Heist
Drill failures and objective locations shuffle
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Condemned: Criminal Origins
Weapon choice and level knowledge converge
Payday: The Heist
Crew positioning and objective sequencing per heist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.