head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
First-person horror thriller built on brutal improvised-weapon melee.

Optimization · Practiced Mastery
Open-world Mars sandbox where physics-based demolition is the core verb.
Condemned: Criminal Origins leans Execution (Practiced Mastery); Red Faction: Guerrilla leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Condemned: Criminal Origins
Visceral melee blocking and counter timing
Red Faction: Guerrilla
Hammer swings, driving, and aim amid collapsing structures.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Condemned: Criminal Origins
Enemies ambush but follow simple scripts
Red Faction: Guerrilla
EDF responses are scripted escalation, not modeling you.
Condemned: Criminal Origins leans a little harder on variance, though the gap is small.
Condemned: Criminal Origins
Unpredictable ambushes on a first playthrough
Red Faction: Guerrilla
Emergent physics chaos and patrol randomness.
Red Faction: Guerrilla leans a little harder on optimization, though the gap is small.
Condemned: Criminal Origins
Weapon choice and level knowledge converge
Red Faction: Guerrilla
Demolition planning - where to strike a structure - is solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.