head to head
DOOM (2016) asks more than Confidential Mission, and the gap is optimization.

Execution · Pure Mechanics
A light-gun rail shooter testing aim and reaction against scripted enemies.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Confidential Mission leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Confidential Mission leans a little harder on execution, though the gap is small.
Confidential Mission
Light-gun aim and fast reactions are the whole game
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Confidential Mission
Enemies pop on scripts, not adaptive prediction
DOOM (2016)
Demons scripted attack patterns.
Confidential Mission leans a little harder on variance, though the gap is small.
Confidential Mission
Enemy appearance timing adds minor randomness
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
Confidential Mission
Memorizing enemy positions rewards repeated play
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.