head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Squad shooting that tests positioning orders and routing through scripted missions.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.
Conflict: Global Terror leans Execution (Practiced Mastery); Far Cry 4 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Conflict: Global Terror
Third-person gunplay across four squad members needs steady aim
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Conflict: Global Terror leans a little harder on reads, though the gap is small.
Conflict: Global Terror
Terrorist AI is scripted, never adapts
Far Cry 4
Scripted outpost AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Conflict: Global Terror
Enemy placements surprise only on first playthrough
Far Cry 4
Wildlife and patrol variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Conflict: Global Terror
Squad orders, positioning and mission routing reward planning
Far Cry 4
Outpost approaches and skill trees are plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.